Yıl: 2019 Cilt: 8 Sayı: 2 Sayfa Aralığı: 129 - 159 Metin Dili: İngilizce DOI: 10.19128/turje.546283 İndeks Tarihi: 30-04-2021

Reconsidering the motivation of learners in educational computer game contexts

Öz:
The purpose of this study was to identify motivational elements of an online multi-player educational computer game that uses a 3D multi-user environment to immerse children ages 9-12 in educational tasks. The methodological approach design ethnography, a process that involves using ethnographic methods when the researchers are both observers and designers of the context being studied, was employed for researching this game. Interviews were completed with twenty participants playing the educational game and prolonged observations were conducted where participants played the game in a natural setting. The constant comparison method of grounded theory was used for analyzing interview and observation records. The qualitative methods used in this study allowed for additional insights into previous research on motivation. In addition to the 5 constructs identified in previous motivation research on videogames (challenge, curiosity, control, fantasy, and choice), 10 additional motivational elements to play the game emerged from an analysis of interviews with and observations of the 20 children participating in this study. These were identity presentation, social relations, playing, learning, achievement, rewards, immersive context, uniqueness, creativity, and context of support.
Anahtar Kelime:

Eğitsel bilgisayar oyunu bağlamlarında öğrencilerin motivasyonu hususunun yeniden incelenmesi

Öz:
Bu çalışmanın amacı, 9-12 yaş arasındaki çocukları eğitsel görevlere yönlendirmek için üç boyutlu çok kullanıcılı bir ortam kullanan çevrimiçi çok oyunculu eğitsel bir bilgisayar oyununun motivasyonel öğelerini tespit etmektir. Araştırmacıların üzerinde çalışılan bağlamın hem gözlemcisi hem de tasarımcısı olduğu ve etnografik yöntemlerin kullanılmasını içeren bir süreç olan tasarım etnoğrafyası bu oyunu araştırmak için yöntemsel bir yaklaşım olarak kullanılmıştır. Eğitsel oyunu oynayan yirmi katılımcıyla görüşme yapılmış ve katılımcıların oyunu oynadıkları doğal bir ortamda uzun süreli gözlemler yapılmıştır. Görüşme ve gözlem kayıtlarını çözümlemek için temellendirilmiş kuramın sürekli karşılaştırma yöntemi kullanılmıştır. Bu çalışmada kullanılan nitel yöntemler, motivasyonla ilgili önceki araştırmalara ek görüşler sağlamıştır. Video oyunları konusundaki önceki motivasyon araştırmalarında belirlenen 5 yapıya (uğraşı, merak, kontrol, fantezi ve tercih) ek olarak 10 motivasyon öğesi, oyunu deneyimleyen 20 çocukla yapılan görüşmeler ve gözlemlerin çözümlemesinden ortaya çıkmıştır. Bunlar kimlik sunumu, sosyal ilişkiler, oynama, öğrenme, başarı, ödüller, çevreleyen bağlam, benzersizlik, yaratıcılık ve bağlam’dır.
Anahtar Kelime:

Belge Türü: Makale Makale Türü: Araştırma Makalesi Erişim Türü: Erişime Açık
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APA Tuzun H, THOMAS S, Thomas M (2019). Reconsidering the motivation of learners in educational computer game contexts. , 129 - 159. 10.19128/turje.546283
Chicago Tuzun Hakan,THOMAS Sasha A.,Thomas Michael K. Reconsidering the motivation of learners in educational computer game contexts. (2019): 129 - 159. 10.19128/turje.546283
MLA Tuzun Hakan,THOMAS Sasha A.,Thomas Michael K. Reconsidering the motivation of learners in educational computer game contexts. , 2019, ss.129 - 159. 10.19128/turje.546283
AMA Tuzun H,THOMAS S,Thomas M Reconsidering the motivation of learners in educational computer game contexts. . 2019; 129 - 159. 10.19128/turje.546283
Vancouver Tuzun H,THOMAS S,Thomas M Reconsidering the motivation of learners in educational computer game contexts. . 2019; 129 - 159. 10.19128/turje.546283
IEEE Tuzun H,THOMAS S,Thomas M "Reconsidering the motivation of learners in educational computer game contexts." , ss.129 - 159, 2019. 10.19128/turje.546283
ISNAD Tuzun, Hakan vd. "Reconsidering the motivation of learners in educational computer game contexts". (2019), 129-159. https://doi.org/10.19128/turje.546283
APA Tuzun H, THOMAS S, Thomas M (2019). Reconsidering the motivation of learners in educational computer game contexts. Turkish Journal of Education, 8(2), 129 - 159. 10.19128/turje.546283
Chicago Tuzun Hakan,THOMAS Sasha A.,Thomas Michael K. Reconsidering the motivation of learners in educational computer game contexts. Turkish Journal of Education 8, no.2 (2019): 129 - 159. 10.19128/turje.546283
MLA Tuzun Hakan,THOMAS Sasha A.,Thomas Michael K. Reconsidering the motivation of learners in educational computer game contexts. Turkish Journal of Education, vol.8, no.2, 2019, ss.129 - 159. 10.19128/turje.546283
AMA Tuzun H,THOMAS S,Thomas M Reconsidering the motivation of learners in educational computer game contexts. Turkish Journal of Education. 2019; 8(2): 129 - 159. 10.19128/turje.546283
Vancouver Tuzun H,THOMAS S,Thomas M Reconsidering the motivation of learners in educational computer game contexts. Turkish Journal of Education. 2019; 8(2): 129 - 159. 10.19128/turje.546283
IEEE Tuzun H,THOMAS S,Thomas M "Reconsidering the motivation of learners in educational computer game contexts." Turkish Journal of Education, 8, ss.129 - 159, 2019. 10.19128/turje.546283
ISNAD Tuzun, Hakan vd. "Reconsidering the motivation of learners in educational computer game contexts". Turkish Journal of Education 8/2 (2019), 129-159. https://doi.org/10.19128/turje.546283